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Super mario bros x 1.4.4
Super mario bros x 1.4.4




  1. #Super mario bros x 1.4.4 software#
  2. #Super mario bros x 1.4.4 series#

This "glitch" is more present in the PC-88 version. Special is built on, sprites do not have as fluid and smooth of a movement as they did in NES game Super Mario Bros. When moving, Mario and some other sprites flicker. 1000 points awarded.ĭue to both the PC-88 and X1 technology being inferior compared to the NES/Famicom, some glitches and tricks that were previously not present in the original appear here. If Mario collects it, all the enemies on-screen will be defeated and award their normal point values as if hit by a Starman (similar to a POW except it also affects airborne foes). Upon picking this up, Mario will get an additional 100 seconds added to the timer. If Mario finds this item, he will be awarded 8000 points. If Mario collects one, he will get an extra life. 1000 points awarded.Ĭollecting this causes Mario to briefly act as if he is swimming in the air. The hammer power-up from Donkey Kong, which spawns a hammer in front of Mario that rapidly swings. Grab this to briefly change into Invincible Mario. While on his way to the goal, Mario encounters many enemies and power-ups. The object of the game is to get to the flagpole to advance to the next level. Can be defeated with a fireball, hammer, invincibility, or a bump. Can be defeated with a fireball, invincibility, or a bump from below. Hudson Soft's staff took these enemies from earlier Mario games, none of which can be stomped, and provided them with new names:

super mario bros x 1.4.4

Further, sprites exclude the use of blue to allow transparency in the sprites. Special only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors.

super mario bros x 1.4.4

While the PC-88 is able to produce eight colors, Super Mario Bros. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. Additionally, the game does not include Luigi nor does it contain a multiplayer mode. Mario's Hammer from Donkey Kong makes a re-appearance as a rare item, alongside a variety of past foes from earlier arcade Mario titles and new exclusive items.ĭue to the PC-8801 and X1's technology being inferior to that of the NES/ Famicom, the graphics and audio differ slightly from the original game as well, although they are closely replicated. Adding difficulty is the fact that the stage time is slightly faster than in the original NES game.

super mario bros x 1.4.4

Jumping and dashing physics also differ from the original NES, providing a more challenging experience than Super Mario Bros. The latter is implemented more smoothly in the X1 version, which features Zelda-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. While superficially very similar to the original Super Mario Bros., the game features original new levels and has a screen-by-screen scrolling mechanism. Special, which were both based on the original Mario Bros. Two years prior, Hudson Soft had released Punch Ball Mario Bros. Special was the second Nintendo-licensed follow-up to Super Mario Bros., released around two months after Super Mario Bros.: The Lost Levels.

#Super mario bros x 1.4.4 series#

Special (スーパーマリオブラザーズ スペシャル) was developed by Hudson Soft and released in 1986 for the PC-8801 and Sharp X1 series of Japanese computers, and later for the Samsung SPC-1500 in South Korea.

super mario bros x 1.4.4

#Super mario bros x 1.4.4 software#

Specialįor alternate box art, see the game's gallery.Ĭaroline Software (South Korea)






Super mario bros x 1.4.4